• QD - Move left and right
  • Space - Jump
  • Right Click (hold) - Mark time
  • Right Click (release) - Jump to marked time

When I was a kid, I had a mandatory presentation to make for my graduation. Good thing was that the theme was of our choosing. I decided to make it about Time Travel and if we could replicate it through a game.

This popped one of my first prototypes in Scratch 2 at the time where, you guessed it, that little cat could time travel and see his time clone hanging around.

It was quite limited though, mostly because there was no interaction beetween the player and his time clone and there was only one time clone possible.

With a bit of nostalgia - and curiosity - I wanted to make the same mechanic through Unity, but most importantly make it recursive, as one time clone couldn't satisfy my time traveling needs.

This is the result! Since there's only a player in there, the Rewindable script is dedicated to the player's time clones, however it's easily modifyable so you can put it on anything. This is a taste of what I do most of the time in Unity: I want to make the thing! Can I make the thing? I DID THE THING!

As a tiny challenge, or proof of concept, I like trying to reach the platforms on my left a and right using time-travel.

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